Rules & Safety

Safety & Fun is our number 1 concern at JTC Tactical. We strive to have one of the most realistic and intense Airsoft Fields in the country with rules and regulations that are strictly followed by our players for the safety and enjoyment of other players and the community.

We want all players to have a full understanding of what is expected before stepping on the field so we have provided links below to our Rules & Wavier as well as a short summary of the rules below.

                                                       (Please fully read and understand the Rules)

General Rules

Please familiarize yourself with the following rules to maintain a safe and fun environment at JTC Tactical at all times. However, if you don't, we will cover the rules before every day of gameplay. 

Conflict

This is a no-conflict field!! There will be no bullying, roughhousing, foul language, or physical/mental intimidation at any time. Fighting, stealing, and toxic behavior will not be tolerated PERIOD! (IF YOU DO ANY OF THESE YOU WILL BE BANNED AND/OR COPS WILL BE CALLED)

2nd Amendment

We fully support the 2nd Amendment, but we will not allow any real firearms to be out of your locked vehicle. Replicas look real. If you are seen with a real firearm out of your vehicle on the property you will not be allowed back.

Environment

ONLY USE BIODEGRADABLE BBs! We are an entirely outdoor field and normal plastic takes hundreds of years to degrade, not to mention the likelihood of animal consumption before that point. If you do not have any bio bbs then they can be purchased in the Pro Shop. 

Safety Gear

All players must wear full sealing ANSI Z87.1 rated goggles, glasses, or paintball mask. Eye protection must always be worn while on the field. NO Mesh goggles. Must form a seal around the lenses that fully contacts the skin and will not let a BB inside. All participants must have hard soles and ankle protection footwear I.E. Boots, hiking shoes, high-top work shoes, etc. 

Lower Face protection & Knee pads are required for all participants under the age of 18. (HIGHLY RECOMMENDED FOR EVERYONE. Teeth are expensive, face masks aren't)

Age Limits

All participants must be 12 years of age or older. Any player under the age of 18 must have a parent or guardian present on facility grounds.

Dead Man

All players must have a large “Dead Rag” of RED material and/or a “Deadlight.”

Dead players do not talk! 

 

When hit yell “HIT”, and put your dead rag over your head and go to respawn

Chrono Station

All weapons must be submitted for inspection to the safety officer at the chronograph (chrono)  station. Each player will be asked to fire a minimum of 3 rounds across the chronograph. All airsoft weapons must be chronographed under 400 FPS with 0.20g BBs. No Minimum Engagement Distance (MED) is required for such weapons. HPA guns will be chronographed with 0.32g BBs.

 

Note: Players may be asked to chronograph at any time during the day.

Minimum Engagement Distance (MED)

Rifleman have a Max 400 FPS with 0.20g BBs and No Minimum Engagement Distance (MED) is required for such weapons.

Designated Marksman Rifles (DMR) have a max 450 FPS limit with 0.20g BBs and has a Minimum Engagement Distance (MED) of 50 feet. DMRs must be incapable of firing full auto. DMRs cannot be used to engage targets within the same building. Examples of DMRs are: M16, M14, G3, SVD

Squad Support Weapons (SSW) have a max of 450 FPS with 0.20g BBs and a MED of 50 feet. SSWs may use full-auto operation, but not more than 30 rounds per second. SSWs may use any number of High-Cap magazines that carry a maximum of 3000 rounds combined (1x 3000rd, or 2x 1500rd, etc.) SSW examples are: M249 SAW, M240, M60, PKM, RPK, etc

Sniper Rifles have a max 550 FPS limit with 0.20g BBs and have a MED of 100 feet. Sniper Rifles must only be either bolt action or single action, and incapable of semi or full-auto operation.

Launchers/Heavy Weapons A player may only carry one Heavy Weapon and may carry up to 12 grenades/rockets for that weapon. Heavy Weapons have a Minimum Engagement Distance of 50 feet.

Specialty Weapons

All Launchers must be inspected by Field Staff before being allowed on the field.

Field Staff reserves the right to refuse the use of special weapons (DMRs, Snipers, SSWs, Launchers) at any time.

Players will be allowed to use only airsoft specific guns.

Waiver

All persons moving throughout the field need to have a waiver on file and approved eye protection on. (including observers, photographers, and any additional non-player personnel.)

Staging Area

While in the staging area/safe zone pistols must be holstered. All other weapons must be on safe, have the magazine removed, & the chamber cleared. While in the staging/safe area you may dry fire your weapon to ensure it is working properly. There is to be no live fire anywhere within the staging area other than the chrono station.

Prohibited Colors

NO RED, YELLOW, ORANGE CLOTHING CAN BE WORE ON THE FIELD THESE ARE RESERVED FOR FIELD STAFF

Field Safety

Do not climb trees, over barricades, or on top of buildings. Field modification is prohibited unless approved by Field Staff. Do not vandalize the property or you will be arrested.

Call Your Hits

Sportsmanship is expected! Please call YOUR OWN hits! DO NOT BOTHER TO CALL ANOTHER PLAYER HIT – MIND YOUR OWN HITS! Not calling your hits is cheating, and will not be tolerated, period. If you suspect a player is not calling their hits, do not take matters into your own hands.

Note: Please bring this to the attention of field staff.

Honor

Airsoft is about HONOR, failure to play in an honorable manner will result in a possible ban from the field. 

Excessive rule violations will result in permanent BAN from the field, without refund

 

Field Rules

Please familiarize yourself with the following rules to maintain a safe and fun environment at JTC Tactical at all times. However, if you don't, we will cover the rules before every day of gameplay. 

Spawn Points

Spawn points are not attackable. Do not shoot into or out of a spawn point location. 

Boundaries

Field boundaries will be marked with 3 different identifiers:

  1. 4ft orange netting

  2. Solid orange flagging

  3. Solid Orange & White Flagging​

1 & 2 - These are No-Go, Mags out/Safety ON, No Fire, High Caution zones. These show the edge of the play area and/or the pr

operty line which are no-go zones or mark the field edge going into the safe zone.

3 - Marks a boundary that goes into another section of the field that will be used for live play but is outside of the White Zone AO.

Do not cross any fences or No-Go boundary markers. This is for the safety of you and others! Do not crawl under or over any barricades, buildings, or decking on the field.

Projectiles

Only FOAM/STAFF APPROVED projectiles can be used with Launchers on the AO. 

If a foam ball, rocket, or grenade detonates or hits the ground within 15ft of you and there is no solid cover between you and the grenade/rocket you are out. Call hit and go to respawn. If a grenade does NOT detonate you are not out. 

Blind Fire

No blind fire is permitted. Players must be aiming down the sites and have clear line of site to fire their weapon. 

Surrendering

There is no surrender rule at our field, however it is good sport to offer this option to a player you have the drop on. 

Agressive Play

DON’T OVERSHOOT PLAYERS OR INTENTIONALLY AIM FOR FACE/HEAD SHOTS. BE NICE!!

DO NOT HOLD DOORS CLOSED OR KICK DOORS OPEN.

DON’T PUNCH HOLES IN WALLS OR BREAK ANY GLASS FOR ANY REASON.

Knife Kills

Knife kills must be done on the back and only with a rubber weapon. A simple tap on the back will do, no aggressive hand motions or restrictive movements will be allowed.

 

 If you are killed with a knife it is silent. Do not yell or make noise; quietly walk back to respawn. 

Riot Shields

Riot Shields are allowed but only stop BB’s. If a bb hits you anywhere on your person you are down. Any hit by a Grenade or Foam Rocket is a kill.

Rule Enforcement

Field staff may refuse the use of any weapon systems, grenades, and shields at any time.

If you have a problem with the decisions of staff for any reason use the C.O.C and bring the problem to the owner.

 

Real-World Safety Protocols

Please familiarize yourself with the following rules to maintain a safe and fun environment at JTC Tactical at all times. However, if you don't, we will cover the rules before every day of gameplay. 

Blind Man

  1. In the event of a player losing their goggles, every player within the vicinity must call “blind man”.

  2. Upon hearing “blind man”, each player is to cease play, place their weapon on safe, and repeat calling “blind man."

  3. Do not move, do not fire.

  4. Play shall resume once the event staff has cleared the situation and all players are safe to continue.

  5. In the event of a player losing their goggles, the player must cover their face and keep their head down until another player or staff can assist them in recovering their eye protection.

  6. Do not move until the field staff has given all clear!

Real-World

  1. THIS IS ANY REAL-WORLD INJURY, FIRE, OR EMERGENCY SITUATION.

  2. Upon hearing “REAL-WORLD”, each player is to cease play, place their weapon on safe, and repeat calling “REAL-WORLD”.

  3. Do not move, do not fire.

  4. Play shall resume once the event staff has cleared the situation and all players are safe to continue.

  5. Do not move until the field staff has given all clear!